1980’s 7e Call of Cthulhu. Rules-lite: new players welcome - no rules knowledge needed. You've been selected to take part in a second season of the fabulous new reality series 'Castaway'! You'll be taken to an island paradise with one item of your choice where you will have to survive the elements and a series of Elimination Challenges. The last person left on the island will win 1 million dollars.
General Cthulhu/Lovecraft/Mythos/Horror related roleplaying slot. Sign up as a GM if you have an adventure to run. Sign up as player to play in an (unknown) adventure.
To sign up, reserve a seat or be the GM, please visit the event listing on Warhorn.
General Cthulhu/Lovecraft/Mythos/Horror related board gaming slot. Sign up as a GM if you are bringing a game to play. Sign up as a player if you want to try out a game someone brought.
To sign up, reserve a seat or be the GM, please visit the event listing on Warhorn.
Cthulhu Wars is a strategy boardgame in which the players take the part of alien races and gods taken from the Cthulhu mythos created by H. P. Lovecraft. Similar to Risk or Axis and Allies (with complexity between the two), with a focus on individual special abilities. 2-4 players. Average playing time: 90 minutes.
To sign up, reserve a seat or be the GM, please visit the event listing on Warhorn.
General Cthulhu/Lovecraft/Mythos/Horror related board gaming slot. Sign up as a GM if you are bringing a game to play. Sign up as a player if you want to try out a game someone brought.
To sign up, reserve a seat or be the GM, please visit the event listing on Warhorn.
Cthulhu Wars is a strategy boardgame in which the players take the part of alien races and gods taken from the Cthulhu mythos created by H. P. Lovecraft. Similar to Risk or Axis and Allies (with complexity between the two), with a focus on individual special abilities. 2-4 players. Average playing time: 90 minutes.
To sign up, reserve a seat or be the GM, please visit the event listing on Warhorn.
Mansions of Madness is a scenario-driven board game of occult horror and mystery for two to five players. One player takes on the role of the keeper, a malevolent force working to complete a sinister plot. All other players take on the roles of investigators who explore an eerie location in the hopes of solving a mystery before it’s too late.
To sign up, reserve a seat or be the GM, please visit the event listing on Warhorn.
1920's: When four people turn up dead of an apparent wild attack in the French Quarter of New Orleans the police seem very quickly to close the case.
However, the facts just don’t add up and nobody really seems to care. It’s clear, to you at least, that something dark and dangerous is at work here. If you don’t get to the bottom of this mystery it seem no one else will.
Welcome to the City that Care Forgot.
Scenario by Oscar Rios, an exclusive promotional scenario for Tales of the Crescent City – Adventures in Jazz Era New Orleans.
1920’s 7e Call of Cthulhu. Rules-lite: new players welcome - no rules knowledge needed. Part of the classic, world-spanning Masks of Nyarlathotep campaign, this chapter takes place in 1920’s Cairo as the investigators attempt to unravel the fate of the Carlyle Expedition. There is no requirement to play in the other chapters.
To sign up, reserve a seat or be the GM, please visit the event listing on Warhorn.
You are the last hope of a world besieged by nightmares. There's no telling what terrors await you in the mission ahead, and you might not live to see the dawn... but it's not the first time you've died, and it won't be the last. Try this new fantasy RPG with creator Keith Baker (Gloom, Eberron).

