General Cthulhu/Lovecraft/Mythos/Horror related board gaming slot. Sign up as a GM if you are bringing a game to play. Sign up as a player if you want to try out a game someone brought.
To sign up, reserve a seat, or be a GM, please visit the event listing on Warhorn.
Cthulhu Wars is a strategy boardgame in which the players take the part of alien races and gods taken from the Cthulhu mythos created by H. P. Lovecraft. Similar to Risk or Axis and Allies (with complexity between the two), with a focus on individual special abilities. 2-4 players. Average playing time: 90 minutes.
To sign up, reserve a seat, or be the GM, please visit the event listing on Warhorn.
Mansions of Madness is a scenario-driven board game of occult horror and mystery for two to five players. One player takes on the role of the keeper, a malevolent force working to complete a sinister plot. All other players take on the roles of investigators who explore an eerie location in the hopes of solving a mystery before it’s too late.
To sign up, reserve a seat or be the GM, please visit the event listing on Warhorn.
Written by C. Michael Hurst
Under the sweet air and slow dirge of 1920s New Orleans, family secrets are a commodity as valuable as gold. As lineages merge and compete, the commerce of shame breeds distrust among the elite. This distrust is only thinly veiled by southern custom and charm.
In this solemn stomp through swamps and streets, Investigators step behind the city’s ornate facades to discover the sordid secrets of New Orleans past.
From Tales of the Crescent City, published by Golden Goblin Press, presented by the author.
1950’s 7e Call of Cthulhu. Rules-lite: new players welcome - no rules knowledge needed. You’ll be part of an M4 tank crew of the 1st Armored Division, fighting in what has become known as “the Forgotten War”: the three year long conflict in Korea that even today is not officially over. But you may become involved in a far more ancient, unending, and truly forgotten war.
To sign up, reserve a seat or be the GM, please visit the event listing on Warhorn.
1920’s 7e Call of Cthulhu. Rules-lite: new players welcome - no rules knowledge needed. Part of the classic, world-spanning Masks of Nyarlathotep campaign, this chapter takes place in 1920’s London as the investigators attempt to unravel the fate of the Carlyle Expedition. There is no requirement to play in the other chapters.
To sign up, reserve a seat, please visit the event listing on Warhorn.
2010’s 7e Call of Cthulhu. Rules-lite: new players welcome - no rules knowledge needed. It is 2012 and the world is nervous as the time approaches for the end of the long cycle on the Aztec Calendar. Some relics of legend are visiting Portland at this time and they may bring the means to summon ancient powers that could cause a disaster in Portland in 2012, mirroring one of legend.
To sign up, reserve a seat or be the GM, please visit the event listing on Warhorn.
1980’s 7e Call of Cthulhu. Rules-lite: new players welcome - no rules knowledge needed. You've been selected to take part in a second season of the fabulous new reality series 'Castaway'! You'll be taken to an island paradise with one item of your choice where you will have to survive the elements and a series of Elimination Challenges. The last person left on the island will win 1 million dollars.
General Cthulhu/Lovecraft/Mythos/Horror related roleplaying slot. Sign up as a GM if you have an adventure to run. Sign up as player to play in an (unknown) adventure.
To sign up, reserve a seat or be the GM, please visit the event listing on Warhorn.
General Cthulhu/Lovecraft/Mythos/Horror related board gaming slot. Sign up as a GM if you are bringing a game to play. Sign up as a player if you want to try out a game someone brought.
To sign up, reserve a seat or be the GM, please visit the event listing on Warhorn.

